This is a guide to the Hidden Objectives in the Supreme Commander 2 campaign.

Hidden ObjectivesEdit

Chapter 1: UEF Campaign: The End of an AllianceEdit

Mission 1: Prime Target (1)

  • Survivor:

Destroy the first wave of Cybran units with no losses.

The Loyalists will focus on structures and not on your units, so spamming your Meteors(or your ACU) is the way to go (the Loyalists in the North, in particular will continuously attack an invincible building, so focus on the ones in the South first).

Mission 2: Off Base (1)

  • Economic Opportunist:

When you get the objective to destroy the Mass Extractors to the north of your starting base, either destroy them and build two more mass extractors on top or capture two of them.

Mission 3: Strike While Cold (1)

  • Master of the Seas:

Build an Atlantis II Experimental Aircraft Carrier.

Mission 4: Titans of Industry (1)

  • Brutal Conqueror:

Kill Coleman without capturing any of the other Fatboy Factories.

Mission 5: Factions or Family Plan (1)

  • Experimenter:

Build four Experimental Units, one of which must be a King Kriptor.

Mission 6: End of an Alliance (2)

  • Nuke King:

Launch a nuke.

  • None Shall Pass!:

Prevent any enemy King Kriptors from crossing the main fortress bridge.

Chapter 2: Illuminate Campaign: Path of the RighteousEdit

Mission 7: Delta Force (1)

  • Blockhead:

Prevent the blockade from taking more than 25% damage.

Mission 8: Lethal Weapons (1)

  • Master Tactician:

Complete the operation by constructing fewer than 30 mobile units.

Mission 9: Back on the Chain Gang (3)

  • Not the Bees!:

Capture the Security Station at the northwest island outpost.

  • Pro Anti-Air:

Capture the Security Station at the southeast island outpost.

  • Agent Provocateur:

Capture both of the Security Stations.

Mission 10: Steamed (1)

  • Experimental Fanatic:

Have at least eight Experimental units alive at once.

Mission 11: Cliff Diving (1)

  • Supremest Commander:

Achieve full veterancy with your ACU.

Mission 12: Prime Time (2)

  • Bot Lord:

Complete the mission with an army made up entirely of Assault Bots.

(Note: you may only build land factories(add-ons allowed), mass extractors, mass converters, energy generators, and research labs. Stand-alone Turrets, shields, etc will fail the objective.

  • A Czar is Born:

Build a Darkenoid.

Chapter 3: Cybran Campaign: A New Leader EmergesEdit

Mission 13: Fact Finder (1)

  • Survival Expert:

Survive Gauge's onslaught after the download completes.

Mission 14: The Trouble with Technology (2)

  • Master Thief:

Capture a Rogue Engineer.

  • Great Escapist:

Complete the operation without a unit being captured by the enemy.

Mission 15: The Great Leap Forward (1)

  • Cache and Carry:

Collect all of the Technology Caches.

Mission 16: Gatekeeper (1)

  • Sultan of Soul:

Build at least four Soul Ripper IIs.

Mission 17: Surface Tension (1)

  • Master of the Deep:

Build a Kraken Experimental Submarine.

Mission 18: The Final Countdown (2)

  • Research Savant:

Complete all available research.

  • Master of Pawns:

Win the operation without the aid of any Experimentals.

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