Uef icon commander generic Armored Command Unit
db · db2 · bp
Build Costs
Mass32 Energy32 Time32
1500 7500 150
Mass Production
Energy Production
Research Production
Mass32 +1/s
Energy32 +5/s
Experience 7500
20000 (+24/sec)
Speed 0 to 2.75 (Amphibious)
Intel (Radius) Vision: 30
Water Vision: 30
Radar: 60
Sonar: 60
Weapon: Zephyr Anti Matter Cannon
Direct Fire - Projectile
DPS 200
Projectile  Damage
Reload time 2 seconds
Range (min - max) 3 - 20
Weapon: UPGRADE - Overcharge Cannon
Experimental - Projectile
DPS 1000
Projectile  Damage
Damage radius
Rate of Fire
1 Projectile/s
Range (min - max) 3 - 20
Weapon: Death Nuke
Inner Damage
Inner radius
Outer Damage
Outer Radiation
Outer Radius
10x200 over 10s
Weapon: UPGRADE - Linked Railgun
Anti Air - Projectile
DPS 148
Projectile  Damage
Salvo Size
Rate of Fire
4 Projectiles (in 0.3 s)
1 salvo/s
Range 32
Weapon: UPGRADE - APDS Artillery
Artillery - Projectile
DPS 150
Projectile  Damage
Damage radius
Reload time 3.3 seconds
Range (min - max) 3 - 32
Weapon: UPGRADE - Laanse Tactical Missile Launcher
Missile - Tactical Missile
DPS 240
Missile  Damage
Salvo Size
Reload time
12 Missiles (in 1.1 s)
10 seconds
Range (min - max) 5 - 50
Weapon: Angler Torpedo
Anti Navy - Torpedo
DPS 60
Torpedo  Damage
Salvo Size
Reload time
3 Torpedos (in 0.4 s)
5 seconds
Range 32

The UEF ACU was the staple command vehicle for a UEF commander throughout the Infinite War. This ACU was issued as standard to all UEF commanders.

The ACU plays as an important role during combat. Building structures quickly and, when fully upgraded, can be a formidable weapon if used correctly.

ACUs are also very important to protect, the destruction of one, causes a nuclear explosion. So despite its resilency, the commander should always make sure the ACU is well protected. But if core dump is researched, the threat of a nuclear detonation is averted.

Upgrades Edit

  • Regeneration: Increase health regeneration
  • Anti-Air: adds Anti-Air Weapon onto a shoulder
  • Energy Income: Increases Energy Income
  • Tactical Missile Launcher: Adds a Tactical Missile Launcher
  • Range: Increases Range
  • Torpedo: Adds Torpedo
  • Vision: Increases Vision
  • Hunker: Adds Hunker (Allows the ACU to "Hunker down" to defend)
  • Hunker Effectiveness: Increases Hunker Effectiveness
  • Jump Jets: Adds Jump Jets to the ACU
  • Shoulder Mounted Artillery
  • Core Dump Technology - Used to prevent your ACU from going nuclear.
  • Escape Pods - "Pops" the head of the ACU which will fly back to base and allow the player to survive the ACU's destruction. The body can be rebuilt by the Escape Pod back at base.(Or virtually anywhere, though this is unwise.)


  • The UEF ACU has the most weapon upgrades of the three factions, this allows for survival and function in various combat scenarios and enviroments
  • When fully upgraded, this ACU can survive four simultaneous nuclear hits and can leave with enough health to return to fighting.
  • This ACU can be effectively used as an offensive unit, if escorted with fair amounts AA it is equivalent to a small army.
  • The radar jammer and jump jets can be fully utilized by guerilla tactics, the radar jammer masks the ACU's presence on apporach and jump jets allow for an escape.
  • On several maps, there are small islands that are just slightly within ACU jump jet range. One especially effective guerilla tactic is to jump your ACU to the island, build a Noah unit cannon and some basic defense, then jump back to base. On at least 3 maps, a unit cannon placed on these small islands is able to reach locations on the map that would otherwise be out of range, and can allow you to attack the rear flank of the players that aren't directly on the front lines, and thus will often have scarce few defenses to stop you. Note that if this isn't possible, you can always daisy chain the unit cannons, using a Noah in your own base to launch engineers to the islands, but your ACU has jamming, and will probably be more effective.

Comparison with SC1/FAEdit

More effective by far than the old UEF ACU which mainly served as an engineer, defensive support, or if you had the economy to support it, a rapid fire nuclear missle launcher. The new UEF ACU is now the slowest, but most offensively capable of the three ACUs when fully upgraded. However it does poorly when operating alone angainst multiple hostiles, and needs support from other units in order to combat effectively.

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